C4D to AE workflow for R13 physical renderer

This tutorial will show you the complete C4D to AE workflow with a lot of tips along the way. The second part focusses on how to tweak your After Effects settings in order to match Depth of Field and Motion Blur with the renderings from Cinema 4D. Enjoy.

19 Comments

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  1. @hiepernurbs

    Woohoo Nice one! Thnx guys

  2. daly3d

    Hi …
    good website…
    and nice Tutorial

  3. Ben

    Great- this tutorial answers 99% of the typical »C4D to AE« questions! Can’t wait for part 2 – I always have troubles with DepthofField-Pass/Motion-Pass and how to compose it the »right way« in AE…

    Thank you!

    • thanks ben, but i’ve got to disappoint you: there is no second part ;) the after effects part is already included in this tutorial. maybe my post was a bit misleading.

  4. Jonas

    Very nice tutorial. I dont understand the light tho. For me, even tho I did exactly as you, the one and only lightsource shows white and black in render when I turn off the diffuse..

    • hey jonas! you need to enable the “indirect illumination” in the physical render settings. either that or “global illumination”… but i’d prefer the “indirect illumination”, because it’s part of the new physical renderer.

  5. Another tip is that for the external compositing tag to work properly, the object´s z axis should point to the camera direction, otherwise on after effects the null object will be rotated on the wrong way….
    Congrats for the new website Robert and Rob! Thanks a lot for this tutorials!

  6. illd

    Good to see Rob is back ;)
    One tip on the motionblur inside AE: always set the angle to shutter/-2. For example a 180 shutter has a -90 angle a 270 shutter a -135 angle ect.
    This is how real cameras actually work and will avoid the problems of scaling things up and other timing related things.

    One question: What do you guys think about the motionvector passe out of C4D combined with the real smart motionblur Plugin for AE?

  7. Excellent tutorial, thanks for sharing

  8. Thnx&love the new logo!

  9. are u able to add this tutorail project???

    • uhm… i’m afraid i don’t have it anymore. i threw it away after publishing the tutorial :D
      it never occurred to me someone would be interested in that rushed project. if you have a specific question let me know.

  10. thank u for answering first
    i was have problem with timeline in c4d thefore i asked
    i think it can be so good if u add your project

  11. Kerry

    I’m also curious to hear whether the motion vector pass combined with RSMB would give as accurate effect as the Physical Renderer in C4D.

    And also is it not possible to export a Depth Pass and then use something like AE Lens Blur or FL DOF to recreate the depth in post?

    Thanks great tutorial.

    • Both the depth pass and the motion vector pass can never create results as accurate as the native renderings of the physical Renderer in R13.
      Think about it: those passes only contain two dimensional information, while the physical Renderer bases its calculations on all three dimensions.

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  13. John

    Hi there, I need to composite a space craft onto live footage. The ship will have motion blur. I intend to use an object buffer. what do I need to do to ensure the motion blur works in After Effects correctly without artifacts?

  14. John

    PS: A little tutorial on getting rid of that thin line around object buffers in AE would be helpful as well. I think its something to do with anti-aliasing but a tut all the same would be good. Also the object buffer seems to cut a solid clean edge around objects which sort of makes DOF and MB look a bit rubbish. Images look like they’re cut from a magazine.

    Any ideas?

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