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	<title>motioneers.net &#187; Previews</title>
	<atom:link href="http://motioneers.net/category/tutorials/previews/feed/" rel="self" type="application/rss+xml" />
	<link>http://motioneers.net</link>
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		<title>Cinema 4D R14 &#124; Camera Morph tutorial</title>
		<link>http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/</link>
		<comments>http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 14:34:00 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=296</guid>
		<description><![CDATA[Today sees the release of Cinema 4D R14 which you can now buy from Maxon Over the coming weeks we will be looking at some of the new features, so to kick things off here is an introduction to the Camera Morph tag, a quick to use and intuitive system for animating cameras with the ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/tumblr_m9q5ouw2j01qd2bdho1_1280/" rel="attachment wp-att-297"><img src="http://motioneers.net/wp-content/uploads/2012/09/tumblr_m9q5ouw2J01qd2bdho1_1280-530x298.png" alt="" title="tumblr_m9q5ouw2J01qd2bdho1_1280" width="530" height="298" class="alignnone size-large wp-image-297" /></a></p>
<p>Today sees the release of Cinema 4D R14 which you can now buy from <a href="http://www.maxon.net/en/products/cinema-4d-studio/who-should-use-it.html" title="Maxon" target="_blank">Maxon</a><br />
Over the coming weeks we will be looking at some of the new features, so to kick things off here is an introduction to the Camera Morph tag, a quick to use and intuitive system for animating cameras with the minimum of effort.</p>
<p><iframe src="http://player.vimeo.com/video/48752456" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Cinema 4D R14 &#8211; feature overview</title>
		<link>http://motioneers.net/cinema-4d-r14-feature-overview/</link>
		<comments>http://motioneers.net/cinema-4d-r14-feature-overview/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 14:19:57 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=289</guid>
		<description><![CDATA[Cinema 4D R14 &#124;Coming soon &#160; It&#8217;s that time of year and I can now share what I&#8217;ve been up to recently. I&#8217;ve had some time playing with R14 and am happy to say it is by far my favourite release in some time. Focus this time is all about modelling and speeding up workflow. ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/splash.png"><img class="alignnone size-medium wp-image-553" title="splash" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/splash-300x182.png" alt="" width="300" height="182" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>Cinema 4D R14 |Coming soon</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">It&#8217;s that time of year and I can now share what I&#8217;ve been up to recently. I&#8217;ve had some time playing with R14 and am happy to say it is by far my favourite release in some time. Focus this time is all about modelling and speeding up workflow. Some nice additions to the document modes help here, as do a suite of new tools.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">Over the coming weeks I will be going into a lot of depth and showing how these tools work in real life situations but for now here is my selection of handpicked favourites.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>What&#8217;s new?</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">So many new features have been added to C4D that I wont be able to cover them all here but here is an overview of what I think are the main ones.</span></p>
<p>&nbsp;</p>
<ol>
<li><span style="font-family: Helvetica, sans-serif;"><strong>Sculpting.</strong></span></li>
</ol>
<p><span style="font-family: Helvetica, sans-serif;">This is a big addition and one that brings many more capabilities to users, reducing the amount of app switching needed for a project.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">It works in a similar fashion to sculpting in other apps. You start off with a basic polygonal mesh and then subdivide that mesh until you have a level of polygon density that allows you to add the detail required.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub11.png"><img class="alignnone size-medium wp-image-555" title="sub1" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub11-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub2.png"><img class="alignnone size-medium wp-image-556" title="sub2" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub2-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">You then use a set of brushes to manipulate the geomtetry by pushing, pulling, or smoothing the mesh.</span></p>
<p>Here&#8217;s a look at a more obvious result than a cube being smoothed. Expect more soon from this dude, as some of the character tools have had a good tweaking too.</p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_Freddie_1.png"><img class="alignnone size-medium wp-image-565" title="6_Freddie_1" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_Freddie_1-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_freddie_2.png"><img class="alignnone size-medium wp-image-566" title="6_freddie_2" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_freddie_2-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">This all happens in a very organic way and C4D has implemented the tools really nicely. The sculpting happens inside a tag, so you can easily add or remove it. It also lets you easily hop between levels of subdivision and work at those levels, for either broad overall shaping or fine detailing.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You can bake the resulting details into maps, which means you can add details, bake them out and re-apply them in the texture, via displacement maps. A much more efficient way of using them at render time.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">The tools aren&#8217;t limited to what I have suggested. There are many others, including wax for building up digital clay. There are symmetry modes on all 3 axis which let you work on one area of a model and mirror your sculpts. Great for faces!</span></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>2. Motion Camera</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">This will be a big tool for motionographers, as it really helps get realistic feeling camera moves nailed in the minimum time and with little effort. You can concentrate purely on the scene.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">If you have ever used the CStools cameras then you will be instantly at home with this tag. You can get great results in no time, using splines as guides, focus lock on a target object, add drift and jog, to replicate the steadycam or handheld look or smooth things off with rails, to get really nice helicam and follow shots.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">The tools are simple but you can delve into detail, even defining the height of the digital camera man (which you get to see as a stick figure if you choose)</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/7_mocam3.png"><img class="alignnone size-medium wp-image-557" title="7_mocam3" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/7_mocam3-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>3. General interface overhaul.</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">The main GUI has had some work done, to make life easier and working quicker. The first and most obvious change is the object highlighting. When you are selecting an object it now highlights, with a sublt white overlay. If you select it you will get an orange line around the silhouette. At first this feels a bit over the top but it soon becomes very useful and when I go back to previous versions I miss it.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/2_object_highlight.png"><img class="alignnone size-medium wp-image-560" title="2_object_highlight" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/2_object_highlight-300x172.png" alt="" width="300" height="172" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">I found that it worked best when I went into the viewport options and reduced the thickness of the line a little. This will depend on the monitor and resolution you work at, so try it out and adjust over a few days, as it does take some getting used to but is well worth it.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">Check out the focus target video below to see this in action.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">Next up are construction planes. You can now adjust the construction plane, roating it to fit your needs. I imagine most people will probably overlook this feature but it can be very useful. Other apps have made a big deal about construction/work planes for a while and I&#8217;m glad to see them here.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/3_construction-plane.png"><img class="alignnone size-full wp-image-558" title="3_construction plane" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/3_construction-plane.png" alt="" width="34" height="34" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">In basic terms they let you rotate the floor plane or XZ plane of your scene, so that when you build a model you can build it at an angle but the tools will all work relative to the project. This is useful for modellers building an object on the slanted surface of another.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You also get the option to change which workplane you use. You can use the standard axis mode we are all used to or you can choose from a couple of others. There is a neat planar mode, which gives you a grid on each axis. Great if you like to work with snapping on and like modelling in perspective view. If you want to snap to a plane which is always facing the camera you can do that too, with the camera mode.</span></p>
<p>&nbsp;</p>
<ol start="4">
<li><span style="font-family: Helvetica, sans-serif;"><strong>Viewport transitions</strong></span><span style="font-family: Helvetica, sans-serif;">This feels like a a little fun indulgance at first but is in reality a very cool little feature. What it does it to smoothly move the view from one camera to the next when you change which you are looking through. If you have various cameras in a scene it can sometimes be easy to lose your place and this new feature really helps to get a sense of where everything is. So much so that I had to record this little <a title="video" href="https://vimeo.com/46699021" target="_blank">video</a> of it.</span></li>
</ol>
<p>&nbsp;</p>
<ol start="5">
<li><span style="font-family: Helvetica, sans-serif;"><strong>Focus Picker</strong></span></li>
</ol>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">This is another small tool with a big impact. Rather than going into a top or side view and adjusting the focal distance by clicking and dragging the orange points (with the camera selected) there is now a better way.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You can do this from your camera view which is a nice touch. All you do is select the camera, in the object manager and in the attributes choose the arrow/pick icon and you will find your viewport cursor is now a crosshair. All you have to do is play sniper and click on the object you want to set as your target focus. Done!</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">Here is a little <a title="video" href="https://vimeo.com/46699022" target="_blank">video</a> of it in action.</span></p>
<p>&nbsp;</p>
<p><strong>6. Shaders</strong></p>
<p>There are updates to some shaders to make them more effective or efficient, including the mograph multi share, the brick shader and the wood shader.</p>
<p>Then there are some new shaders.</p>
<p>First up is the normalizer. This is a fantastic little shader and takes another shader or a bitmap and makes a normal map out of it. Normal maps are far more realistic than bump maps, so this ability should be taken advantage of at every opportunity.</p>
<p>Next up is the Weathering shader, which is a great tool for adding grunge to your materials. I wont go into detail here, as I see this being a particularly useful addition, so will do a detailed video on it soon.</p>
<p>&nbsp;</p>
<p>Alembic. I&#8217;m not saying much here now but this is a buggy and deserves a post all on it&#8217;s own. Look out soon!</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>That is all for this post, which covers the big changes but there are many many cool new features to follow and I will be posting videos showing them over the next few weeks.</strong></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>By the time it&#8217;s available to the public you should have a good understanding of how it all works and what to expect.</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>Rob</strong></span></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>R13 Preview #7 &#8211; Multishader</title>
		<link>http://motioneers.net/r13-preview-7-multishader/</link>
		<comments>http://motioneers.net/r13-preview-7-multishader/#comments</comments>
		<pubDate>Fri, 05 Aug 2011 13:07:58 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=147</guid>
		<description><![CDATA[Multishader: Reloaded!]]></description>
			<content:encoded><![CDATA[<p>Multishader: Reloaded!</p>
<p><iframe src="http://player.vimeo.com/video/27324306?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>R13 Preview #6 &#8211; XPresso / User Data</title>
		<link>http://motioneers.net/r13-preview-6-xpresso-user-data/</link>
		<comments>http://motioneers.net/r13-preview-6-xpresso-user-data/#comments</comments>
		<pubDate>Thu, 04 Aug 2011 13:06:59 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=146</guid>
		<description><![CDATA[Nerd alarm! If you are not interested in XPresso, you shouldn&#8217;t watch this ;)]]></description>
			<content:encoded><![CDATA[<p>Nerd alarm! If you are not interested in XPresso, you shouldn&#8217;t watch this ;)</p>
<p><iframe src="http://player.vimeo.com/video/27308420?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>R13 Preview #5 &#8211; Animation Path</title>
		<link>http://motioneers.net/r13-preview-5-animation-path/</link>
		<comments>http://motioneers.net/r13-preview-5-animation-path/#comments</comments>
		<pubDate>Wed, 03 Aug 2011 13:05:53 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=145</guid>
		<description><![CDATA[Animation Paths &#8211; now with colour! Also: The Out-Of-View Indicator (blue arrow) always shows you, in which direction your currently selected object is located.]]></description>
			<content:encoded><![CDATA[<p><strong>Animation Paths</strong> &#8211; now with colour! Also: The <strong>Out-Of-View Indicator</strong> (blue arrow) always shows you, in which direction your currently selected object is located.</p>
<p><iframe src="http://player.vimeo.com/video/27264086?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>R13 Preview #4 &#8211; Terrain Shader</title>
		<link>http://motioneers.net/r13-preview-4-terrain-shader/</link>
		<comments>http://motioneers.net/r13-preview-4-terrain-shader/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 13:04:10 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=144</guid>
		<description><![CDATA[The new Terrain Mask shader effect &#8211; not too shabby :)]]></description>
			<content:encoded><![CDATA[<p>The new Terrain Mask shader effect &#8211; not too shabby :)</p>
<p><iframe src="http://player.vimeo.com/video/27124251?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>R13 Preview #3 &#8211; Naming Tool</title>
		<link>http://motioneers.net/r13-preview-3-naming-tool/</link>
		<comments>http://motioneers.net/r13-preview-3-naming-tool/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 13:03:09 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=143</guid>
		<description><![CDATA[The good &#8216;ol Naming Tool got a new feature. You can now use the variable &#8220;$N&#8221; to easily create a list of numbered objects.]]></description>
			<content:encoded><![CDATA[<p>The good &#8216;ol <strong>Naming Tool</strong> got a new feature. You can now use the variable &#8220;$N&#8221; to easily create a list of numbered objects.</p>
<p><iframe src="http://player.vimeo.com/video/27112139?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<title>R13 Preview #2 &#8211; Collision Deformer</title>
		<link>http://motioneers.net/r13-preview-2-collision-deformer/</link>
		<comments>http://motioneers.net/r13-preview-2-collision-deformer/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 13:00:58 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=142</guid>
		<description><![CDATA[Cinema 4D R13 has a new powerful Collision deformer! Check this out:]]></description>
			<content:encoded><![CDATA[<p>Cinema 4D R13 has a new powerful <strong>Collision deformer</strong>! Check this out:</p>
<p><iframe src="http://player.vimeo.com/video/27108948?title=0&amp;byline=0&amp;portrait=0" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<title>R13 Preview #1 &#8211; New logo / new navigation</title>
		<link>http://motioneers.net/r13-preview-1-new-logo-new-navigation/</link>
		<comments>http://motioneers.net/r13-preview-1-new-logo-new-navigation/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 12:51:09 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=139</guid>
		<description><![CDATA[Cinema 4D Release 13 is coming! Maxon just announced the new version on their website, which means I can finally show you a few of the many new features and changes! Hooray! I figured instead of going for the &#8220;big&#8221; themes, I&#8217;d like to introduce you to some of the maybe not so obvious features. ...]]></description>
			<content:encoded><![CDATA[<p><strong>Cinema 4D Release 13 is coming!</strong> Maxon just announced the new version on <a href="http://www.maxon.net" target="_blank">their website</a>, which means I can finally show you a few of the many new features and changes! Hooray!</p>
<p>I figured instead of going for the &#8220;big&#8221; themes, I&#8217;d like to introduce you to some of the maybe not so obvious features. You know, it&#8217;s usually the small discoveries that put a smile on my face :)</p>
<p>But let&#8217;s start with probably the best new feature of all: <strong>The beautiful new R13 logo!</strong></p>
<p><img src="http://motioneers.net/wp-content/uploads/2011/12/R13-logo-sml.jpg" alt="" title="R13-logo-sml" width="512" height="288" class="alignnone size-full wp-image-140" /></p>
<p>I love it! This is what the new splash screen looks like:</p>
<p><img src="http://motioneers.net/wp-content/uploads/2011/12/splash-screen.jpg" alt="" title="splash-screen" width="512" height="288" class="alignnone size-full wp-image-141" /></p>
<p>Alright, now here&#8217;s the first preview video. It&#8217;s about the all <strong>new navigation</strong> in R13.</p>
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