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	<title>motioneers.net</title>
	<atom:link href="http://motioneers.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://motioneers.net</link>
	<description>hosted by Rob &#38; Robert</description>
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		<title>Cinema 4D R14 &#124; Camera Morph tutorial</title>
		<link>http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/</link>
		<comments>http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 14:34:00 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Previews]]></category>
		<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=296</guid>
		<description><![CDATA[Today sees the release of Cinema 4D R14 which you can now buy from Maxon Over the coming weeks we will be looking at some of the new features, so to kick things off here is an introduction to the Camera Morph tag, a quick to use and intuitive system for animating cameras with the ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://motioneers.net/cinema-4d-r14-camera-morph-tutorial/tumblr_m9q5ouw2j01qd2bdho1_1280/" rel="attachment wp-att-297"><img src="http://motioneers.net/wp-content/uploads/2012/09/tumblr_m9q5ouw2J01qd2bdho1_1280-530x298.png" alt="" title="tumblr_m9q5ouw2J01qd2bdho1_1280" width="530" height="298" class="alignnone size-large wp-image-297" /></a></p>
<p>Today sees the release of Cinema 4D R14 which you can now buy from <a href="http://www.maxon.net/en/products/cinema-4d-studio/who-should-use-it.html" title="Maxon" target="_blank">Maxon</a><br />
Over the coming weeks we will be looking at some of the new features, so to kick things off here is an introduction to the Camera Morph tag, a quick to use and intuitive system for animating cameras with the minimum of effort.</p>
<p><iframe src="http://player.vimeo.com/video/48752456" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The &#8220;Tag&#8221; node in XPresso</title>
		<link>http://motioneers.net/the-tag-node-in-xpresso/</link>
		<comments>http://motioneers.net/the-tag-node-in-xpresso/#comments</comments>
		<pubDate>Mon, 20 Aug 2012 06:18:13 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=293</guid>
		<description><![CDATA[With the XPresso tag node you reference every tag that has been added to an object. In this example we&#8217;ll set up a simple iteration in XPresso and combine it with the tag node in order to change the &#8220;Size X&#8221; and &#8220;Size Y&#8221; values of a bunch of External Compositing tags. This technique allowed ...]]></description>
			<content:encoded><![CDATA[<p>With the <strong>XPresso tag node</strong> you reference every tag that has been added to an object. In this example we&#8217;ll set up a simple iteration in XPresso and combine it with the tag node in order to change the &#8220;Size X&#8221; and &#8220;Size Y&#8221; values of a bunch of <strong>External Compositing</strong> tags.</p>
<p>This technique allowed me to export the scene to After Effects, not only including the 3D camera, but also including the <strong>solids with correct sizes</strong>. So no need to render object buffers for later compositing.</p>
<p>One obvious advantage i forgot to mention: In Cinema 4D it is much easier to place your dummy-solids in an interesting way. For instance, you could create a huge tunnel and make a cool flythrough with the camera. Positioning your solids that way in After Effects would be a pain.</p>
<p><iframe src="http://player.vimeo.com/video/47845557" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Cinema 4D R14 &#8211; feature overview</title>
		<link>http://motioneers.net/cinema-4d-r14-feature-overview/</link>
		<comments>http://motioneers.net/cinema-4d-r14-feature-overview/#comments</comments>
		<pubDate>Wed, 01 Aug 2012 14:19:57 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Previews]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=289</guid>
		<description><![CDATA[Cinema 4D R14 &#124;Coming soon &#160; It&#8217;s that time of year and I can now share what I&#8217;ve been up to recently. I&#8217;ve had some time playing with R14 and am happy to say it is by far my favourite release in some time. Focus this time is all about modelling and speeding up workflow. ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/splash.png"><img class="alignnone size-medium wp-image-553" title="splash" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/splash-300x182.png" alt="" width="300" height="182" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>Cinema 4D R14 |Coming soon</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">It&#8217;s that time of year and I can now share what I&#8217;ve been up to recently. I&#8217;ve had some time playing with R14 and am happy to say it is by far my favourite release in some time. Focus this time is all about modelling and speeding up workflow. Some nice additions to the document modes help here, as do a suite of new tools.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">Over the coming weeks I will be going into a lot of depth and showing how these tools work in real life situations but for now here is my selection of handpicked favourites.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>What&#8217;s new?</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">So many new features have been added to C4D that I wont be able to cover them all here but here is an overview of what I think are the main ones.</span></p>
<p>&nbsp;</p>
<ol>
<li><span style="font-family: Helvetica, sans-serif;"><strong>Sculpting.</strong></span></li>
</ol>
<p><span style="font-family: Helvetica, sans-serif;">This is a big addition and one that brings many more capabilities to users, reducing the amount of app switching needed for a project.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">It works in a similar fashion to sculpting in other apps. You start off with a basic polygonal mesh and then subdivide that mesh until you have a level of polygon density that allows you to add the detail required.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub11.png"><img class="alignnone size-medium wp-image-555" title="sub1" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub11-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub2.png"><img class="alignnone size-medium wp-image-556" title="sub2" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/sub2-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">You then use a set of brushes to manipulate the geomtetry by pushing, pulling, or smoothing the mesh.</span></p>
<p>Here&#8217;s a look at a more obvious result than a cube being smoothed. Expect more soon from this dude, as some of the character tools have had a good tweaking too.</p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_Freddie_1.png"><img class="alignnone size-medium wp-image-565" title="6_Freddie_1" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_Freddie_1-300x168.png" alt="" width="300" height="168" /></a></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_freddie_2.png"><img class="alignnone size-medium wp-image-566" title="6_freddie_2" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/6_freddie_2-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">This all happens in a very organic way and C4D has implemented the tools really nicely. The sculpting happens inside a tag, so you can easily add or remove it. It also lets you easily hop between levels of subdivision and work at those levels, for either broad overall shaping or fine detailing.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You can bake the resulting details into maps, which means you can add details, bake them out and re-apply them in the texture, via displacement maps. A much more efficient way of using them at render time.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">The tools aren&#8217;t limited to what I have suggested. There are many others, including wax for building up digital clay. There are symmetry modes on all 3 axis which let you work on one area of a model and mirror your sculpts. Great for faces!</span></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>2. Motion Camera</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">This will be a big tool for motionographers, as it really helps get realistic feeling camera moves nailed in the minimum time and with little effort. You can concentrate purely on the scene.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">If you have ever used the CStools cameras then you will be instantly at home with this tag. You can get great results in no time, using splines as guides, focus lock on a target object, add drift and jog, to replicate the steadycam or handheld look or smooth things off with rails, to get really nice helicam and follow shots.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">The tools are simple but you can delve into detail, even defining the height of the digital camera man (which you get to see as a stick figure if you choose)</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/7_mocam3.png"><img class="alignnone size-medium wp-image-557" title="7_mocam3" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/7_mocam3-300x168.png" alt="" width="300" height="168" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>3. General interface overhaul.</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">The main GUI has had some work done, to make life easier and working quicker. The first and most obvious change is the object highlighting. When you are selecting an object it now highlights, with a sublt white overlay. If you select it you will get an orange line around the silhouette. At first this feels a bit over the top but it soon becomes very useful and when I go back to previous versions I miss it.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/2_object_highlight.png"><img class="alignnone size-medium wp-image-560" title="2_object_highlight" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/2_object_highlight-300x172.png" alt="" width="300" height="172" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">I found that it worked best when I went into the viewport options and reduced the thickness of the line a little. This will depend on the monitor and resolution you work at, so try it out and adjust over a few days, as it does take some getting used to but is well worth it.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">Check out the focus target video below to see this in action.</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">Next up are construction planes. You can now adjust the construction plane, roating it to fit your needs. I imagine most people will probably overlook this feature but it can be very useful. Other apps have made a big deal about construction/work planes for a while and I&#8217;m glad to see them here.</span></p>
<p><a href="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/3_construction-plane.png"><img class="alignnone size-full wp-image-558" title="3_construction plane" src="http://www.pariahstudios.co.uk/wp-content/uploads/2012/07/3_construction-plane.png" alt="" width="34" height="34" /></a></p>
<p><span style="font-family: Helvetica, sans-serif;">In basic terms they let you rotate the floor plane or XZ plane of your scene, so that when you build a model you can build it at an angle but the tools will all work relative to the project. This is useful for modellers building an object on the slanted surface of another.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You also get the option to change which workplane you use. You can use the standard axis mode we are all used to or you can choose from a couple of others. There is a neat planar mode, which gives you a grid on each axis. Great if you like to work with snapping on and like modelling in perspective view. If you want to snap to a plane which is always facing the camera you can do that too, with the camera mode.</span></p>
<p>&nbsp;</p>
<ol start="4">
<li><span style="font-family: Helvetica, sans-serif;"><strong>Viewport transitions</strong></span><span style="font-family: Helvetica, sans-serif;">This feels like a a little fun indulgance at first but is in reality a very cool little feature. What it does it to smoothly move the view from one camera to the next when you change which you are looking through. If you have various cameras in a scene it can sometimes be easy to lose your place and this new feature really helps to get a sense of where everything is. So much so that I had to record this little <a title="video" href="https://vimeo.com/46699021" target="_blank">video</a> of it.</span></li>
</ol>
<p>&nbsp;</p>
<ol start="5">
<li><span style="font-family: Helvetica, sans-serif;"><strong>Focus Picker</strong></span></li>
</ol>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">This is another small tool with a big impact. Rather than going into a top or side view and adjusting the focal distance by clicking and dragging the orange points (with the camera selected) there is now a better way.</span></p>
<p><span style="font-family: Helvetica, sans-serif;">You can do this from your camera view which is a nice touch. All you do is select the camera, in the object manager and in the attributes choose the arrow/pick icon and you will find your viewport cursor is now a crosshair. All you have to do is play sniper and click on the object you want to set as your target focus. Done!</span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;">Here is a little <a title="video" href="https://vimeo.com/46699022" target="_blank">video</a> of it in action.</span></p>
<p>&nbsp;</p>
<p><strong>6. Shaders</strong></p>
<p>There are updates to some shaders to make them more effective or efficient, including the mograph multi share, the brick shader and the wood shader.</p>
<p>Then there are some new shaders.</p>
<p>First up is the normalizer. This is a fantastic little shader and takes another shader or a bitmap and makes a normal map out of it. Normal maps are far more realistic than bump maps, so this ability should be taken advantage of at every opportunity.</p>
<p>Next up is the Weathering shader, which is a great tool for adding grunge to your materials. I wont go into detail here, as I see this being a particularly useful addition, so will do a detailed video on it soon.</p>
<p>&nbsp;</p>
<p>Alembic. I&#8217;m not saying much here now but this is a buggy and deserves a post all on it&#8217;s own. Look out soon!</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>That is all for this post, which covers the big changes but there are many many cool new features to follow and I will be posting videos showing them over the next few weeks.</strong></span></p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>By the time it&#8217;s available to the public you should have a good understanding of how it all works and what to expect.</strong></span></p>
<p>&nbsp;</p>
<p><span style="font-family: Helvetica, sans-serif;"><strong>Rob</strong></span></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Understanding Thinking Particles fundamentals</title>
		<link>http://motioneers.net/understanding-thinking-particles-fundamentals/</link>
		<comments>http://motioneers.net/understanding-thinking-particles-fundamentals/#comments</comments>
		<pubDate>Tue, 31 Jul 2012 14:09:41 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Q & A]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=285</guid>
		<description><![CDATA[Hey there! Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We&#8217;ll set up an emitter from scratch and then build a simple particle simulation. This tutorial is &#8211; once ...]]></description>
			<content:encoded><![CDATA[<p>Hey there! Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We&#8217;ll <strong>set up an emitter from scratch</strong> and then <strong>build a simple particle simulation</strong>. This tutorial is &#8211; once again &#8211; not about creating fancy renders, it is meant to teach you the core techniques of Thinking Particles. I hope you learn something.</p>
<p><img src="http://motioneers.net/wp-content/uploads/2012/07/pic.jpg" alt="" title="TP fountain" width="530" height="298" class="alignnone size-full wp-image-287" /></p>
<p><iframe src="http://player.vimeo.com/video/46675581" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Answering some questions about the motioneers.net trailer</title>
		<link>http://motioneers.net/answering-some-questions-about-the-motioneers-net-trailer/</link>
		<comments>http://motioneers.net/answering-some-questions-about-the-motioneers-net-trailer/#comments</comments>
		<pubDate>Fri, 06 Jul 2012 17:03:36 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Breakdowns]]></category>
		<category><![CDATA[Q & A]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=280</guid>
		<description><![CDATA[This is my quick response to a few questions I got about the motioneers-trailer. I&#8217;ll briefly explain how I created the tree and how I attached the hooks for the chains to that tree. You&#8217;ll learn the magic component is a plugin called &#8220;NitroBake&#8220;. Here&#8217;s again the animation I did for the launch of motioneers.net:]]></description>
			<content:encoded><![CDATA[<p>This is my quick response to a few questions I got about the motioneers-trailer. I&#8217;ll briefly explain how I created the tree and how I attached the hooks for the chains to that tree. You&#8217;ll learn the magic component is a plugin called &#8220;<a href="http://nitro4d.com/blog/donationware/nitrobake/" title="Get NitroBake" target="_blank">NitroBake</a>&#8220;.</p>
<p><iframe src="http://player.vimeo.com/video/45294087" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Here&#8217;s again the animation I did for the launch of motioneers.net:</p>
<p><iframe src="http://player.vimeo.com/video/37588157" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Lightwave &#124; instancing introduction</title>
		<link>http://motioneers.net/lightwave-instancing-introduction/</link>
		<comments>http://motioneers.net/lightwave-instancing-introduction/#comments</comments>
		<pubDate>Tue, 22 May 2012 19:14:49 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Tutorials]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=276</guid>
		<description><![CDATA[In this, the first motioneers Lightwave video, I introduce the instancing tools that were added to the newest release, R11. For those of you not familiar with Lightwave it is a complete 3D package, with a very fast and powerful renderer and really good modelling tools. It differs from C4D in a few ways, the ...]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/42558170" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>In this, the first motioneers Lightwave video, I introduce the instancing tools that were added to the newest release, R11.<br />
For those of you not familiar with Lightwave it is a complete 3D package, with a very fast and powerful renderer and really good modelling tools.</p>
<p>It differs from C4D in a few ways, the most obvious being it is broken down into two main programs, modeller (for building stuff) and Layout (for animating). This means you can concentrate on the task in hand, without worrying about other tools or scene elements getting in the way.</p>
<p>It&#8217;s a very different way of working but works well. I&#8217;ve been using it since 2002 and love it almost as much as C4D. </p>
<p>They also play well together. Always a bonus!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How to get the Normal Vector in the center of three coordinates</title>
		<link>http://motioneers.net/normal-vector/</link>
		<comments>http://motioneers.net/normal-vector/#comments</comments>
		<pubDate>Sat, 12 May 2012 13:15:43 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Q & A]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=272</guid>
		<description><![CDATA[This is probably the worst tutorial title of the universe, but i didn&#8217;t get any other idea to sum it up more catchy. It&#8217;s the last follow up on the popup book tutorials and an interesting technique in general: let&#8217;s say you have three points, objects, whatever and want to not only get the orthogonal ...]]></description>
			<content:encoded><![CDATA[<p>This is probably the worst tutorial title of the universe, but i didn&#8217;t get any other idea to sum it up more catchy. It&#8217;s the last follow up on the popup book tutorials and an interesting technique in general:</p>
<p>let&#8217;s say you have three points, objects, whatever and want to not only get the orthogonal vector (normal vector) of the invisible plane between these coordinates, but also the position in the center of these three coordinates. Here&#8217;s how you can do it:</p>
<p><iframe src="http://player.vimeo.com/video/42011277" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Popup Book Pt.2 &#8211; Attaching designs</title>
		<link>http://motioneers.net/popup-book-pt-2-attaching-designs/</link>
		<comments>http://motioneers.net/popup-book-pt-2-attaching-designs/#comments</comments>
		<pubDate>Mon, 30 Apr 2012 07:31:28 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Q & A]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=268</guid>
		<description><![CDATA[Not an easy one, but I finally managed to attach some geometry to the rig from the first part of this tutorial series. I used XPresso to attach a polygon object to the joints and to generate a fourth point, so that I&#8217;m able to map a popup book element onto this four-side polygon using ...]]></description>
			<content:encoded><![CDATA[<p>Not an easy one, but I finally managed to attach some geometry to the rig from <a href="http://motioneers.net/rigging-a-popup-book-element/">the first part of this tutorial series</a>. I used XPresso to attach a polygon object to the joints and to generate a <strong>fourth point</strong>, so that I&#8217;m able to map a popup book element onto this four-side polygon using the <strong>Surface deformer</strong>.</p>
<p>Here&#8217;s the equation to calculate the vector length and orientation <strong>C</strong> between two coordinates <strong>A</strong> and <strong>B</strong> (flip A and B for the other direction):</p>
<div class="alert white">C = B &#8211; A</div>
<p><iframe src="http://player.vimeo.com/video/41272258" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://motioneers.net/popup-book-pt-2-attaching-designs/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
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		<item>
		<title>Rigging a Popup Book element</title>
		<link>http://motioneers.net/rigging-a-popup-book-element/</link>
		<comments>http://motioneers.net/rigging-a-popup-book-element/#comments</comments>
		<pubDate>Tue, 17 Apr 2012 09:49:33 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Q & A]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=265</guid>
		<description><![CDATA[Here&#8217;s an approach on how to rig a popup book element. This is surely only one way, so I&#8217;m looking forward to see your takes on it. Also I need some tips to help me get the missing steps done that I struggle with in the end of the video. Post it in the comments. ...]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an approach on how to rig a popup book element. This is surely only one way, so I&#8217;m looking forward to see your takes on it. Also I need some tips to help me get the missing steps done that I struggle with in the end of the video. Post it in the comments. Thanks! Also special thanks to Perez who send this <a href="http://motioneers.net/email/?on=tut">tutorial request</a> to me.</p>
<p><iframe src="http://player.vimeo.com/video/40505685?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://motioneers.net/rigging-a-popup-book-element/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Timetracks</title>
		<link>http://motioneers.net/timetracks/</link>
		<comments>http://motioneers.net/timetracks/#comments</comments>
		<pubDate>Sat, 24 Mar 2012 16:41:52 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Quick Tips]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=262</guid>
		<description><![CDATA[Not to confuse with timetraveling.]]></description>
			<content:encoded><![CDATA[<p>Not to confuse with timetraveling.</p>
<p><iframe src="http://player.vimeo.com/video/39101563?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://motioneers.net/timetracks/feed/</wfw:commentRss>
		<slash:comments>27</slash:comments>
		</item>
		<item>
		<title>Cinema 4D quick tip &#124; FFD Deformers</title>
		<link>http://motioneers.net/cinema-4d-quick-tip-ffd-deformers/</link>
		<comments>http://motioneers.net/cinema-4d-quick-tip-ffd-deformers/#comments</comments>
		<pubDate>Tue, 13 Mar 2012 20:00:11 +0000</pubDate>
		<dc:creator>Rob Redman</dc:creator>
				<category><![CDATA[Quick Tips]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=260</guid>
		<description><![CDATA[Here is a quick tip on non destructive editing of a mesh. I use this technique to show clients a variety of options for model shapes when they are unsure of what they want. It isn&#8217;t always the best way and sometimes you just have to make multiple models but a lot of the time ...]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/38447264" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Here is a quick tip on non destructive editing of a mesh. I use this technique to show clients a variety of options for model shapes when they are unsure of what they want. It isn&#8217;t always the best way and sometimes you just have to make multiple models but a lot of the time this can save you working more than you need to.</p>
]]></content:encoded>
			<wfw:commentRss>http://motioneers.net/cinema-4d-quick-tip-ffd-deformers/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>User Data Tips</title>
		<link>http://motioneers.net/user-data-tips/</link>
		<comments>http://motioneers.net/user-data-tips/#comments</comments>
		<pubDate>Sat, 10 Mar 2012 20:37:43 +0000</pubDate>
		<dc:creator>Robert Leger</dc:creator>
				<category><![CDATA[Quick Tips]]></category>
		<category><![CDATA[XPresso]]></category>

		<guid isPermaLink="false">http://motioneers.net/?p=256</guid>
		<description><![CDATA[This is a quick summary of some of the tips on tweaking your User Data interface. It may help you when you set up your own XPresso presets. Learn how to&#8230; rename the &#8220;User Data&#8221; tab get rid of the &#8220;User Data&#8221; tab all together create separator lines create comment lines maximize two column interface ...]]></description>
			<content:encoded><![CDATA[<p>This is a quick summary of some of the tips on tweaking your User Data interface. It may help you when you set up your own XPresso presets. Learn how to&#8230;</p>
<ul>
<li>rename the &#8220;User Data&#8221; tab</li>
<li>get rid of the &#8220;User Data&#8221; tab all together</li>
<li>create separator lines</li>
<li>create comment lines</li>
<li>maximize two column interface groups</li>
</ul>
<p><iframe src="http://player.vimeo.com/video/38275599?title=0&amp;byline=0&amp;portrait=0&amp;color=ffffff" width="530" height="298" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://motioneers.net/user-data-tips/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
