© 2014 motioneers
Not to confuse with timetraveling.
Hi Robert, great quick Tip. Really helpful. – I like your iPad Camera Stuff.
Keep up the good work…
Great tip! I like this video mode too.
BTW. Is there any chance for Motioneers Logo Animation breakdown or even tutorial ;)?
Great tips, as always. Thanks for your time.
Awesome tip. Much easier to use this method for retiming than changing project fps or dynamics settings. Thank you!
This is very interesting technique. I sometimes use very similar thing in AE. I precompose my whole animation, ant use time remapping if i want to change dynamics sometimes. Thanks Robert! :P
Great tip. I thought that these camera speed differences where done in After effects and you had to render everything in a lot of frames per sec in c4d.
I always wanted to do this because i think it emphasizes the look and feel you wan’t to bring across.
Great tip Robert! :)
Very very useful! Is there like a schedule, when someone of you uploading a tutorial or is it just coming when you get an idea?
Hi, i just went through the same kind of problem in a production flow, the “only” difference was that the client really wanted time remap, so the question is, do you think you can use the time tracks to double (for example) the time of the animation, in fact to double just certain parts of the animation.
I don’t know how C4D does actually interpolate the new frames, is it just copying the existing ones, or is there a real calculation to interpolate between the frames ?
By the way, i guess this time remap stuff could be a good idea for a more indepth tut, i actually encounter some unexpected C4D to AE behavior when overtaking my C4D project from 25 to 50 fps. Though i double accordingly the frame rate of my project settings and render settings, when i import the render in AE, the frame rate recognised was still 25 fps ! Surprising, isn’t it ?!
hey stef, you can do any kind of retiming with that technique. if you want to double the speed just drag the last keyframe to the middle of the timeline. done. and yes, C4D is truly interpolating new frames. after all, nothing is rendered yet, so time is still kind of parametrical ;)
I totally forgot to take advantage of the time track feature to remap my job a few days ago.
For sure, i won’t miss it next time. No doubt about it ! And just for that, a new round of million thanx roby ;)
Yes C4D i s certainly very flexible for that matter, indeed, but i was specifically wandering about the real quality of the C4D interpolation concerning time remapping, especially in comparison with AE and all the plugs-in existing on the market pretending doing a better job in time remapping because of invaluable algorithm, beside the native AE tools (frame mix and pixel motion).
I got to check the inner depth of the help section to find more infos on the subject.
>> Parametrical time, you definitely got it ;)
“Sign of the C4D times”
for sure ;)
Just what I needed, and at the perfect time! Thanks so much for this, Robert and the Motioneers crew. You guys rock!
As I’m working on learning from this great tutorial, I thought of a suggestion that would be really helpful. You obviously use some important keyboard shortcuts (such as “show graph”). Can you record your next tutorial so that we can see the keys you hit, displayed on the screen? That would really help. Thanks!
I’m trying to use Time Track to create the bullet-time effect on shattering particles (created using NitroBlast). The technique you described works great on the slowing the movement of the camera, but I’m not able to use it to slow the explosion itself. I tried selecting the NitroBlast Cube (the test object that I’m shattering), Add Special Tracks / Time Track, but the Time Track field in the Attributes is grayed out. So I’m stuck. Can you suggest a way through this? [Perhaps I'm just too exhausted and am not thinking clearly and am missing the obvious...]
PS – I wrote “shattering particles” above, but I meant to write “object shattered using NitroBlast” (no technical particles involved). I think this is obvious, but just to be clear. [That said, I'm eager to learn how to use this effect on particle animations.]
The timetrack only reacts to keyframes, so you would have to somehow bake the nitroblast cache into keyframes. I don’t have nitroblast, so I cannot tell you how this works :/
Thanks for your reply. First this this morning, I had this thought about baking the animation. Fortunately, baking is built into NitroBlast. Experimenting with this now…
Damn, that ipad makes you look red ;) Timetrack seems to be a cool thing. But Robert, could you give away some shortcuts and tips how to navigate faster in the timeline?
How to fit the selected curves in the window ect…
again not a quick tip
Shalom!! write back if you found out something! really helpfull tutorial Robert!
Shalom you can try to do it with scale time on your project options…
@ illd, few tips, while having the key frames selected in the trackeditor pressing S will fit the selection in the screen, Other great tip i found is this one, have a look http://www.youtube.com/watch?feature=player_detailpage&v=8zV1ZF3Ajso#t=927s
Very nice tip!
Incredibly useful when the client just wants to do some minor changes to the animation.
What happens with dynamics when you try to do this time remapping? Does it mess things up?
You would have to bake the dynamics to keyframes. Timetracks only affect keyframes.
Great Collaboration, Great Toutorials, Awesome HD!
Just wanted to say you rule. and thank you.
@mendel Thx for this tips. But what I hate the most on C4D is showing some specific Keyframes in a complex hierarchy. I always have to scroll to the concerning Parameter and then rightclick on the value and select “show Track” – this is so annoying. Does somebody know a better Trick (like the UU in AE..)
Does the “relative mapping” option do away with the need to add the extra keyframes to the beginning and end of some of the tracks?
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