Understanding Thinking Particles fundamentals

Hey there! Here is a video tutorial about Thinking Particles. This time we will go as basic as we can by avoiding presets and instead using the most fundamental nodes the particle system has to offer. We’ll set up an emitter from scratch and then build a simple particle simulation. This tutorial is – once again – not about creating fancy renders, it is meant to teach you the core techniques of Thinking Particles. I hope you learn something.

10 Comments

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  1. user

    thanks Robert

  2. Felipe

    Wow, not a single thing about those Thinking Particles is intuitive. I’ve never seen any system on C4D that is so unnecessarily convoluted.

    Tell me again why those are better than regular particles?

  3. user

    They’re not better, it is, as always, a matter of preference and expression.
    But once you understand thinking particles you can create some beautiful things and it’s mentally rewarding and stimulating.
    It’s funny that everything ‘unintuitive’ about the system gives it it’s power. It’s like stripping back the interface and seeing the workings underneath. Once you see that, you realise that it is actually a more intuitive way to work.
    Remember when you first started playing around with MoGraph? For me it didn’t really make sense at first, it was a new way of working. But soon it was awesome.
    But yeah, TP isn’t for everyone and you do have to stick with it for a while.
    The tutorial above does cover a lot of things, if you understand everything in there then you could create some really interesting, complex simulations.
    And as for a system more a unnecessarily convoluted in C4D, you should have a look at the Turtle MoSpline…

  4. Thank you Robert ^_^

  5. Well done Robert! Expained better than some other C4D tutorialists! :)

  6. volker

    nice and straight forward explained. thanks.

  7. Brandon

    I would like a walkthrough with the design if possible :D.

  8. Hi Robert,

    Great simple TP tutorial. I really like the “spirit” you show us about this great feature in C4D. Especially, the logical steps you’ve been highlighted to organize each node into Xpresso!
    One of the best TP tutorial for beginners I’ve seen (and believe me: I’ve seen a lot!)
    Can we hope for more tutorials ans “tricks” around that concept?
    Keep’on…

  9. Erik

    Thanks, Robert, it’s an nice tutorial. But for me the problem is finishing the project. How do you get beatiful renders with TP? I’ve seen lots of tutorials but they never show the materials and design at the end. Care to help me/us out?

    But thanks for all the great tutorials anyway:)

  10. Nesha

    Hi Robert,
    Thank you for your efforts and dedication to bringing us closer to C4D. I do have one question with regard to TPs – namely, is it possible to get motion vector pass out of animated TPs (in order to use it with reelmotion blur in AE, for example). If not, how one can blur TPs directly in c4d r14 or r13 (I ask because I didn’t see scene motion blur in R14)? Again, thanks for everything so far.
    Rgds,
    Nesha

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